AoeStats
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Oasis

507917529Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 43m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1036
+12
🇹🇼 Goths · Taiwan
1034
+12
🇹🇼 Romans · Taiwan
1026
+12
🇩🇪 Persians · Germany
883
+18
🇲🇽 Mongols · Mexico
970
-15
🇹🇷 Sicilians · Türkiye
960
-14
🇨🇴 Chinese · Colombia
933
-13
🇨🇦 Spanish · Canada
911
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,266 9:05 20:05 35:14 ⚔ Scout Rush
41 1,779 14:49 22:53 — ⛏ Fast Castle
28 1,199 11:00 21:46 32:30 ⛏ Fast Castle
28 1,213 12:06 16:47 31:03 ⛏ Fast Castle
21 902 12:10 19:22 32:10 ⛏ Fast Castle
21 896 9:56 20:58 40:56 ⚔ M@A into Skirms
13 581 15:00 31:18 — ⚔ Tower Rush
10 418 14:09 23:08 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
16,100 18,963 9,575 2,205 46,843 52,539
17,800 14,015 9,850 3,650 45,315 50,667
17,940 8,130 6,475 750 33,295 40,505
14,685 12,778 4,245 200 31,908 39,097
12,700 10,045 5,735 1,625 30,105 40,003
6,005 5,126 2,025 2,380 15,536 17,006
5,645 3,909 2,075 300 11,929 15,111
4,315 2,812 715 650 8,492 8,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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