AoeStats
← 特級過呪怨靈

Arena

507913530Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 51m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1210
+10
🇳🇿 Burgundians · New Zealand
1132
+13
🇲🇽 Magyars · Mexico
1111
+14
🇳🇱 Khmer · Netherlands
1107
+15
🇯🇵 Poles · Japan
1176
-16
🇹🇼 Saracens · Taiwan
1048
-12
🇹🇼 Huns · Taiwan
1046
-12
🇹🇼 Romans · Taiwan
1038
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,455 11:16 14:58 28:54 ⛏ Fast Castle
38 1,946 10:48 14:40 31:47 ⛏ Fast Castle
33 1,693 11:28 15:53 33:26 ⛏ Fast Castle
32 1,628 11:38 16:04 31:58 ⛏ Fast Castle
28 1,449 11:26 15:49 27:42 ⛏ Fast Castle
24 1,216 12:10 16:17 28:12 ⛏ Fast Castle
23 1,188 10:41 17:00 28:33 ⚔ FC into Archers
22 1,153 9:32 14:57 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,755 16,240 31,460 3,650 97,105 110,844
38,110 18,175 14,560 5,150 75,995 78,369
31,040 20,569 19,075 2,510 73,194 81,359
30,000 17,104 14,660 2,150 63,914 72,641
22,030 24,785 11,665 2,185 60,665 64,413
18,810 20,500 15,975 3,600 58,885 93,916
25,435 12,755 15,500 1,500 55,190 63,544
10,500 11,965 4,570 980 28,015 32,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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