AoeStats
← 特級過呪怨靈

Arena

507656558Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 42m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1046
+15
🇹🇼 Goths · Taiwan
1045
+15
🇹🇼 Romans · Taiwan
1035
+16
🇦🇺 Teutons · Australia
1000
+51
🇦🇷 Bohemians · Argentina
1060
-17
🇹🇼 Persians · Taiwan
1049
-16
🇨🇳 Britons · China
1006
-15
🇨🇳 Shu · China
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,142 11:08 14:55 28:21 ⛏ Fast Castle
34 1,441 11:26 17:07 — ⛏ Fast Castle
27 1,134 12:49 16:36 30:08 ⛏ Fast Castle
27 1,134 11:46 16:22 30:34 ⛏ Fast Castle
25 1,044 11:20 17:01 32:27 ⛏ Fast Castle
23 951 11:22 15:12 29:19 ⛏ Fast Castle
22 939 12:22 15:57 33:45 ⛏ Fast Castle
20 832 11:06 15:20 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,510 20,372 11,600 1,800 62,282 70,029
27,215 13,985 10,645 2,930 54,775 61,100
29,780 8,755 11,075 1,500 51,110 56,756
20,805 19,430 6,845 2,950 50,030 59,265
23,860 14,340 8,390 2,900 49,490 61,742
13,160 10,410 5,920 1,580 31,070 35,366
12,240 11,370 4,025 1,035 28,670 34,774
11,490 10,540 2,235 2,350 26,615 31,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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