AoeStats
← 特級過呪怨靈

Arena

507648338Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 81m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1051
+15
🇹🇼 Britons · Taiwan
1030
+16
🇹🇼 Poles · Taiwan
1029
+16
🇹🇼 Romans · Taiwan
1019
+16
🇺🇸 Teutons · United States
1068
-18
🇦🇷 Italians · Argentina
1036
-16
🇦🇷 Mongols · Argentina
1023
-16
🇦🇷 Goths · Argentina
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 4,712 9:41 13:53 41:10 ⛏ Fast Castle
47 3,819 10:23 15:07 31:46 ⛏ Fast Castle
43 3,492 11:31 15:43 35:47 ⛏ Fast Castle
42 3,428 12:22 16:19 31:07 ⛏ Fast Castle
40 3,309 11:28 15:32 25:19 ⛏ Fast Castle
34 2,743 10:29 16:58 33:28 ⛏ Fast Castle
29 2,412 11:20 17:06 36:00 ⛏ Fast Castle
25 2,031 11:02 16:55 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
98,945 22,810 30,900 2,420 155,075 157,275
49,640 47,790 33,360 5,050 135,840 174,436
60,610 25,380 19,630 950 106,570 121,066
41,130 30,595 27,625 4,800 104,150 120,880
29,265 44,640 20,620 2,660 97,185 99,562
16,740 45,715 30,445 3,605 96,505 112,014
29,155 34,700 16,420 3,885 84,160 85,787
10,325 28,779 22,515 1,515 63,134 69,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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