AoeStats
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Arabia

503273167Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 49m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1136
+15
🇩🇿 Portuguese · Algeria
1126
+15
🇪🇸 Huns · Spain
1056
+18
🇺🇸 Saracens · United States
1111
-16
🇺🇸 Burgundians · United States
1102
-16
🇦🇺 Portuguese · Australia
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,319 10:42 30:32 — ⚔ Archer Rush
46 2,257 10:59 25:26 42:49 ⚔ M@A Rush
40 1,968 13:47 25:01 — ⚔ Archers into Skirms
23 1,146 11:16 26:08 40:35 ⚔ Archer Rush
22 1,074 10:59 22:28 39:05 ⚔ Scout Rush
15 741 13:01 20:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,060 15,561 7,760 2,045 42,426 50,600
14,905 9,240 4,105 1,635 29,885 35,531
12,225 8,565 5,735 2,710 29,235 32,387
7,600 14,453 6,480 200 28,733 28,472
9,640 9,030 3,520 200 22,390 27,226
7,365 8,374 4,410 325 20,474 24,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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