AoeStats
← MilanesaDe_Pollo

MegaRandom

507873173Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 62m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
946
+14
🇦🇷 Vietnamese · Argentina
945
+14
🇦🇷 Poles · Argentina
942
+14
🇨🇦 Huns · Canada
910
-14
🇲🇽 Byzantines · Mexico
898
-14
🇺🇸 Ethiopians · United States
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,656 12:32 22:27 43:02
24 1,482 12:10 26:25 34:59 ⚔ Scout Rush
23 1,454 12:53 17:52 32:09 ⛏ Fast Castle
20 1,229 11:46 21:54 42:29 ⚔ Scout Rush
20 1,238 12:54 18:40 33:50 ⛏ Fast Castle
18 1,122 14:01 18:04 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,550 23,978 23,825 4,100 81,453 85,259
40,580 21,968 3,690 5,625 71,863 81,074
27,900 22,627 9,860 1,500 61,887 73,223
24,390 22,963 11,325 1,455 60,133 63,882
30,370 15,745 10,110 2,120 58,345 64,364
17,750 19,060 9,615 2,320 48,745 61,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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