AoeStats
← MilanesaDe_Pollo

Arena

507830433Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 59m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
917
+14
🇦🇷 Vietnamese · Argentina
916
+14
🇦🇷 Italians · Argentina
913
+14
🇨🇱 Georgians · Chile
894
-15
🇺🇸 Lithuanians · United States
862
-14
🇫🇷 Gurjaras · France
850
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,024 10:15 18:50 37:30 ⚔ FC into Skirms
29 1,739 11:19 15:28 29:51 ⛏ Fast Castle
25 1,468 13:41 17:45 32:14 ⛏ Fast Castle
22 1,321 10:54 18:15 31:03 ⛏ Fast Castle
22 1,303 11:31 15:38 29:38 ⛏ Fast Castle
19 1,114 11:04 20:13 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,535 30,575 15,945 2,800 93,855 107,864
36,615 31,585 17,495 3,550 89,245 97,314
28,410 31,440 13,200 4,380 77,430 106,373
39,620 9,430 25,240 2,800 77,090 92,242
23,180 21,555 16,260 2,900 63,895 68,237
21,270 21,755 13,290 2,150 58,465 86,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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