AoeStats
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Arena

510618865Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 46m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
862
+17
🇩🇪 Ethiopians · Germany
855
+18
🇺🇸 Koreans · United States
914
-18
🇺🇸 Romans · United States
869
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 888 12:28 21:37 36:43
18 845 12:08 17:29 38:28 ⛏ Fast Castle
15 689 11:18 19:29 37:18 ⛏ Fast Castle
14 653 10:32 20:45 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,595 21,360 11,380 2,875 49,210 64,976
18,230 16,540 10,960 3,025 48,755 51,211
23,750 10,595 7,385 2,350 44,080 48,725
14,280 8,605 8,280 2,800 33,965 39,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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