AoeStats
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Arena

510610734Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 55m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
871
+16
🇪🇸 Spanish · Spain
867
+16
🇩🇪 Celts · Germany
878
-16
🇩🇪 Ethiopians · Germany
871
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,647 9:48 17:09 32:02 ⛏ Fast Castle
19 1,031 11:10 20:11 33:19 ⛏ Fast Castle
19 1,020 11:55 23:19 36:49
17 953 11:48 17:08 37:34 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,955 21,310 18,495 1,645 67,405 74,610
23,085 20,970 11,235 1,740 57,030 66,396
30,035 13,150 11,555 2,250 56,990 60,060
22,890 12,515 16,455 2,390 54,250 74,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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