AoeStats
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Yucatan

510604523Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 33m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
865
+13
🇩🇪 Ethiopians · Germany
858
+13
🇫🇷 Japanese · France
803
-13
🇫🇷 Khmer · France
798
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 797 11:07 — —
21 708 11:31 15:14 — ⛏ Fast Castle
20 665 10:31 18:46 — ⛏ Fast Castle
19 636 11:39 23:58 —

Resources

Player Food Wood Gold Stone Spent Collected
5,470 7,044 2,600 205 15,319 16,528
8,170 4,947 1,600 100 14,817 17,333
6,115 4,206 850 325 11,496 16,857
4,250 3,036 600 245 8,131 10,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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