AoeStats
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Arena

509473852Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 61m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
848
+17
🇩🇪 Ethiopians · Germany
841
+17
🇪🇨 Turks · Ecuador
890
-18
🇲🇽 Bohemians · Mexico
851
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,572 9:40 20:17 30:35 ⛏ Fast Castle
23 1,416 10:33 18:29 33:54 ⛏ Fast Castle
21 1,286 12:17 18:56 34:54 ⛏ Fast Castle
20 1,206 10:37 18:46 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,085 21,765 23,960 2,415 78,225 92,233
43,720 13,425 16,790 1,500 75,435 90,571
23,880 24,795 18,840 4,200 71,715 77,624
21,980 13,300 6,690 3,260 45,230 57,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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