AoeStats
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Black Forest

510810548Analyzed
3v3 RM · 21h ago on Oct 2, 2026· 57m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1362
+16
🇧🇪 Britons · Belgium
1295
+18
🇬🇧 Malay · United Kingdom
1200
+22
🇮🇳 Mongols · India
1456
-23
🇮🇳 Turks · India
1334
-18
🇮🇳 Saracens · India
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,887 11:14 23:40 36:19 ⚔ Fish Boom into M@A into Archers
44 2,525 11:08 15:19 34:51 ⛏ Fast Castle
36 2,051 11:23 16:12 31:23 ⛏ Fast Castle
35 2,031 12:53 17:31 33:52 ⛏ Fast Castle
30 1,734 9:55 18:53 31:41 ⛏ Fast Castle
26 1,493 10:18 14:06 29:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,315 23,955 32,290 5,325 109,885 117,681
39,665 39,599 22,160 4,400 105,824 109,294
22,155 31,946 21,565 1,070 76,736 99,916
22,340 26,646 14,770 5,075 68,831 70,862
27,715 13,535 21,385 3,675 66,310 84,858
22,400 23,445 8,520 4,575 58,940 66,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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