AoeStats
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Fortress

508283717Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 101m 32s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
902
+32
🇫🇷 Persians · France
769
+20
🇫🇷 Inca · France
761
+26
🇫🇷 Spanish · France
715
+20
🇨🇦 Khmer · Canada
819
-17
🇫🇷 Bulgarians · France
801
-17
🇺🇸 Celts · United States
782
-16
🇺🇸 Vietnamese · United States
750
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 3,594 8:15 12:00 31:47 ⛏ Fast Castle
26 2,687 8:09 13:08 33:00 ⛏ Fast Castle
20 2,028 8:05 11:45 29:22 ⛏ Fast Castle
13 1,294 9:40 12:52 34:21 ⛏ Fast Castle
11 1,139 9:54 17:24 34:00 ⛏ Fast Castle
10 1,006 6:37 13:09 27:33 ⛏ Fast Castle
9 959 11:06 21:55 31:02 ⛏ Fast Castle
6 604 8:12 18:22 38:33 ⚔ Drush FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
76,785 74,020 27,195 2,855 180,855 199,141
55,975 25,550 48,810 950 131,285 190,318
33,440 39,875 34,350 4,760 112,425 119,074
39,415 39,395 26,775 5,465 111,050 122,886
36,360 22,615 42,705 1,800 103,480 134,217
40,835 13,070 38,805 4,690 97,400 121,153
55,180 11,865 25,660 4,345 97,050 126,912
22,865 21,820 17,005 2,950 64,640 65,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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