AoeStats
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Nomad

505524603Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 60m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
828
+13
🇦🇹 Byzantines · Austria
819
+29
🇫🇷 Franks · France
787
-18
🇫🇷 Burgundians · France
727
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,731 14:42 20:42 33:42 ⛏ Fish Boom FC into Fire Galleys
26 1,616 13:24 22:24 52:32 ⛏ Fast Castle
18 1,090 15:31 28:06 — ⚔ Scout Rush
16 963 13:17 25:27 50:51 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,015 18,175 11,060 3,800 61,050 68,810
23,690 15,995 14,075 2,355 56,115 58,051
15,635 9,755 5,510 1,500 32,400 34,825
10,640 5,377 3,120 1,605 20,742 23,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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