AoeStats
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Arabia

508485178Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 45m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
1493
+10
🇮🇳 Persians · India
1345
+17
🇦🇷 Magyars · Argentina
1390
-15
🇦🇷 Ethiopians · Argentina
1333
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,888 9:31 25:05 — ⚔ Scout Rush
63 2,869 8:25 23:36 43:34 ⚔ Scout Rush
62 2,835 10:35 23:48 39:45 ⚔ Archer Rush
49 2,263 9:30 25:06 42:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,385 9,170 20,395 2,050 58,000 57,948
12,950 16,627 12,935 1,250 43,762 47,553
11,325 14,299 14,575 750 40,949 41,929
13,875 7,693 3,575 860 26,003 27,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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