AoeStats
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Arena

511049308Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 39m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1279
+14
🇭🇰 Spanish · Hong Kong SAR China
1180
+18
🇭🇰 Turks · Hong Kong SAR China
1142
+19
🇭🇰 Cumans · Hong Kong SAR China
1132
+20
🇺🇸 Tupi · United States
1246
-19
🇫🇷 Poles · France
1233
-18
🇹🇼 Mongols · Taiwan
1233
-18
🇧🇷 Saracens · Brazil
1177
-16
Player eAPM Actions Feudal Castle Imperial Opening
84 3,282 10:26 14:18 30:33 ⛏ Fast Castle
53 2,075 10:29 15:22 — ⛏ Fast Castle
44 1,722 10:23 14:08 35:31 ⛏ Fast Castle
43 1,662 10:49 14:26 — ⛏ Fast Castle
35 1,375 9:54 20:10 — ⛏ Fast Castle
21 803 10:35 14:25 28:24 ⛏ Fast Castle
21 821 12:56 17:50 23:02 ◆ FC into Fast Imp
16 622 10:51 15:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,285 7,860 11,965 1,400 39,510 44,048
12,185 12,095 6,820 2,855 33,955 38,093
15,090 9,250 6,915 950 32,205 38,917
13,225 3,890 6,500 1,500 25,115 28,299
8,025 7,225 2,750 1,535 19,535 22,498
7,290 6,435 4,350 200 18,275 19,234
7,125 5,910 1,485 1,700 16,220 17,598
7,935 5,185 1,060 375 14,555 17,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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