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Baltic

511042081Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 42m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Koreans · Canada
1266
+13
🇭🇰 Italians · Hong Kong SAR China
1162
+18
🇭🇰 Persians · Hong Kong SAR China
1124
+18
🇹🇼 Bohemians · Taiwan
1211
-17
🇹🇼 Italians · Taiwan
1211
-17
🇨🇳 Franks · China
1170
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 3,405 9:47 20:16 31:29 ◆ Galleys into Fire Galleys FC
62 2,613 10:00 19:09 34:11 ⚔ Fish Boom into Archers
51 2,161 10:04 15:07 32:35 ⛏ Fast Castle
46 1,950 10:40 20:50 35:26 ◆ Fire Galleys FC
29 1,230 8:36 24:24 — ⚔ Scout Rush
21 875 11:27 15:07 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,690 13,685 10,110 200 44,685 53,722
11,565 13,883 4,135 1,495 31,078 34,160
10,260 10,820 7,435 2,150 30,665 34,432
9,970 11,790 6,520 1,500 29,780 38,939
9,225 11,876 5,790 1,130 28,021 30,456
8,535 6,041 2,930 100 17,606 20,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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