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African Clearing

510801677Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 56m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1211
+13
🇳🇱 Hindustanis · Netherlands
1070
+19
🇩🇪 Maya · Germany
1062
+19
🇹🇼 Vietnamese · Taiwan
1057
+20
🇹🇷 Byzantines · Türkiye
1187
-20
🇨🇴 Malians · Colombia
1131
-17
🇧🇷 Goths · Brazil
1130
-17
🇬🇧 Britons · United Kingdom
1123
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,745 14:10 18:15 32:56 ⛏ Fast Castle
30 1,729 13:50 24:44 39:26 ⚔ Scout Rush
28 1,593 13:19 19:31 38:00 ⚔ FC into Skirms into Archers
27 1,518 14:31 17:59 40:41 ⛏ Fast Castle
24 1,381 13:50 22:39 — ⚔ Archer Rush
19 1,068 15:00 19:44 — ⛏ Fast Castle
17 959 13:10 17:53 52:09 ⛏ Fast Castle
16 892 13:12 20:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,420 20,373 10,765 3,625 64,183 71,054
29,620 18,600 11,250 950 60,420 65,677
25,975 17,395 14,720 2,000 60,090 62,254
19,085 7,666 21,255 3,475 51,481 52,358
13,350 11,390 6,870 1,700 33,310 34,567
12,115 7,149 3,130 1,900 24,294 25,033
5,985 5,740 1,580 1,175 14,480 14,355
5,530 5,421 1,550 500 13,001 12,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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