AoeStats
← Ja.Lonzo

Black Forest

509745733Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 54m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1082
+15
🇨🇱 Hindustanis · Chile
1004
+18
🇨🇱 Italians · Chile
1058
-17
🇲🇽 Poles · Mexico
1043
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,074 12:12 18:34 36:07 ⛏ Fast Castle
27 1,480 11:59 19:52 35:13 ⛏ Fast Castle
24 1,297 12:38 22:57 35:21 ⛏ Fast Castle
21 1,116 11:28 20:57 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,485 26,356 12,025 2,350 81,216 84,116
30,025 17,973 14,535 1,760 64,293 84,961
23,180 20,066 13,640 3,375 60,261 66,326
31,465 18,767 6,315 1,750 58,297 62,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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