AoeStats
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MegaRandom

510353175Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 14m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Armenians · Poland
916
+13
🇹🇼 Vikings · Taiwan
876
+15
🇪🇸 Spanish · Spain
833
+17
🇲🇽 Tupi · Mexico
933
-19
🇨🇭 Portuguese · Switzerland
808
-13
🇮🇹 Japanese · Italy
806
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 561 11:20 — — ⛏ Fast Castle
21 301 10:45 — — ⛏ Fast Castle
17 239 13:03 — —
14 204 13:50 — —
13 184 10:45 — —
8 113 10:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,900 1,078 250 125 4,353 4,178
2,575 1,213 250 0 4,038 4,648
3,100 717 50 0 3,867 4,452
2,360 890 375 0 3,625 3,390
1,550 1,175 150 0 2,875 4,144
1,925 797 50 0 2,772 3,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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