AoeStats
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Black Forest

510083421Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 56m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
992
+11
🇨🇳 Franks · China
946
+13
🇺🇸 Huns · United States
938
+13
🇮🇳 Saracens · India
907
+16
🇫🇷 Huns · France
1000
-52
🇫🇷 Khmer · France
873
-13
🇪🇸 Spanish · Spain
845
-12
🇨🇳 Turks · China
817
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,907 15:33 20:10 38:56 ⛏ Fish Boom FC
38 2,142 13:38 22:05 33:18 ⛏ Fish Boom FC
24 1,345 14:27 28:35 44:11 ⛏ Fast Castle
21 1,200 13:08 20:28 28:14 ◆ FC into Fast Imp
15 831 12:00 23:16 34:59 ⛏ Fast Castle
15 855 11:12 15:30 29:25 ⛏ Fast Castle
12 658 13:04 23:33 35:29 ⛏ Fast Castle
1 73 21:59 38:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,340 21,295 24,110 4,985 80,730 92,268
24,100 22,935 15,170 2,750 64,955 103,257
30,385 16,993 9,055 5,260 61,693 72,812
14,715 16,935 12,155 6,915 50,720 70,272
22,385 18,001 4,795 1,940 47,121 56,391
15,815 15,461 6,620 1,150 39,046 41,897
6,860 7,122 4,055 1,575 19,612 20,099
3,025 3,070 670 0 6,765 10,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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