AoeStats
← Pharaoh536

Black Forest

508271547Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 72m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
881
+17
🇿🇦 Britons · South Africa
870
+18
🇷🇺 Persians · Russia
847
+19
🇷🇺 Bohemians · Russia
812
+19
🇵🇱 Huns · Poland
927
-19
🇱🇺 Britons · Luxembourg
919
-19
🇵🇸 Vietnamese · Palestinian Territories
913
-19
🇪🇸 Tatars · Spain
858
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,396 11:50 16:13 31:00 ⛏ Fast Castle
29 2,114 13:08 17:21 32:40 ⛏ Fast Castle
26 1,899 14:59 25:11 38:54 ⛏ Fast Castle
20 1,485 12:36 21:16 39:14 ⛏ Fast Castle
16 1,153 11:26 20:19 38:34 ⛏ Fast Castle
16 1,183 12:18 19:37 35:01 ⛏ Fast Castle
14 1,000 12:40 22:28 34:08 ⛏ Fast Castle
12 885 12:46 22:17 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,670 28,410 42,875 3,295 123,250 136,019
67,770 27,800 24,910 1,550 122,030 136,919
48,435 39,034 27,575 4,920 119,964 128,434
32,170 42,345 21,730 1,400 97,645 107,845
32,965 22,015 22,235 3,320 80,535 96,836
24,855 29,801 16,610 3,370 74,636 99,497
14,375 28,470 24,015 2,800 69,660 79,570
9,575 12,358 12,280 2,305 36,518 40,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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