AoeStats
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Nomad

510137116Analyzed
3v3 RM · 17h ago on Sep 29, 2026· 39m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Malians · Poland
1292
+10
🇮🇱 Japanese · Israel
1190
+14
🇨🇿 Persians · Czechia
1043
+21
🇵🇪 Franks · Peru
1171
-16
🇨🇴 Wei · Colombia
1147
-15
🇸🇪 Britons · Sweden
1122
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,022 14:17 18:14 38:37 ⛏ Fish Boom FC
42 1,642 13:36 17:31 — ⛏ Fish Boom FC
39 1,541 15:34 31:39 — ⛏ Fish Boom FC
31 1,236 13:30 24:32 — ⛏ Fish Boom into Galleys FC
26 1,032 15:20 26:49 — ⚔ Fish Boom into Archers
17 686 15:03 22:07 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,970 11,590 4,635 2,175 28,370 32,748
9,750 4,139 3,210 2,150 19,249 21,678
6,850 8,960 2,235 1,050 19,095 24,775
9,170 5,335 1,135 1,625 17,265 17,171
5,020 8,820 1,900 1,410 17,150 18,172
4,575 7,188 1,905 870 14,538 15,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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