AoeStats
← rdy2work

Black Forest

510711239Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 50m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1056
+14
🇹🇷 Khmer · Türkiye
1034
+14
🇨🇳 Mongols · China
1007
-14
🇨🇳 Gurjaras · China
996
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,387 10:38 20:46 31:09 ⛏ Fast Castle
23 1,163 13:56 18:00 34:35 ⛏ Fast Castle
19 977 12:32 24:31 39:34 ⛏ Fish Boom FC
17 891 13:22 18:49 30:53

Resources

Player Food Wood Gold Stone Spent Collected
24,145 20,824 13,325 2,015 60,309 73,636
25,845 13,260 13,005 3,750 55,860 59,434
21,655 15,855 13,720 1,945 53,175 64,697
15,890 11,857 7,460 1,765 36,972 44,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.