AoeStats
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Black Forest

510706946Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 22m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1015
+17
🇨🇳 Mongols · China
1007
+17
🇩🇪 Mongols · Germany
1047
-18
🇪🇸 Hindustanis · Spain
1011
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,036 11:55 15:37 — ⛏ Fast Castle
36 824 10:58 18:55 — ⛏ Fast Castle
32 735 12:29 17:25 — ⛏ Fast Castle
20 463 11:26 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,925 4,803 2,450 105 11,283 11,431
5,350 3,594 450 1,070 10,464 11,122
5,160 3,782 570 220 9,732 11,178
4,445 3,619 600 200 8,864 9,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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