AoeStats
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Nomad

510672834Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 53m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
986
+17
🇧🇷 Franks · Brazil
969
+17
🇨🇳 Tatars · China
1025
-18
🇲🇽 Mongols · Mexico
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,988 13:33 27:15 39:18 ⚔ Fish Boom into Scouts
31 1,668 14:43 26:00 — ⚔ Fish Boom into Scouts into Fire Galleys
29 1,555 13:52 29:25 46:03 ⚔ M@A Rush
20 1,089 12:10 23:37 42:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,915 16,639 16,310 1,250 59,114 65,705
14,850 14,694 7,495 4,525 41,564 43,958
13,500 13,399 6,500 3,000 36,399 38,980
11,905 9,497 2,780 2,070 26,252 30,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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