AoeStats
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Fortress

508791096Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 25m 7s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1065
+15
🇺🇸 Cumans · United States
1049
+16
🇺🇸 Bulgarians · United States
1025
+18
🇺🇸 Burgundians · United States
1063
-17
🇨🇱 Mapuche · Chile
1041
-16
🇨🇱 Britons · Chile
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 474 7:29 18:26 —
17 421 7:39 11:37 — ⛏ Fast Castle
15 381 7:16 12:30 — ⚔ FC into Champis
13 338 9:58 21:35 —
11 280 7:05 14:33 — ⛏ Fast Castle
11 281 8:32 22:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,555 5,596 2,980 200 18,331 19,539
8,000 4,270 1,495 200 13,965 15,489
3,950 6,835 2,200 225 13,210 13,357
6,435 3,605 690 620 11,350 13,588
4,480 2,674 950 345 8,449 9,777
3,400 1,615 795 200 6,010 5,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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