AoeStats
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Black Forest

508540303Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 22m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Random · Brazil
1230
+14
🇧🇷 Chinese · Brazil
1148
+18
🇧🇷 Vietnamese · Brazil
1067
+21
🇺🇸 Bohemians · United States
1210
-19
🇨🇴 Malians · Colombia
1184
-18
🇺🇸 Random · United States
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 791 12:10 16:30 — ⛏ Fast Castle
30 666 11:32 15:33 — ⛏ Fast Castle
24 539 12:32 16:06 — ⛏ Fast Castle
15 343 10:36 15:38 — ⛏ Fast Castle
14 313 14:25 18:58 — ⛏ Fast Castle
13 281 11:08 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,700 3,935 350 300 10,285 10,719
5,050 3,465 425 850 9,790 10,470
5,350 3,164 275 100 8,889 9,666
4,225 3,579 500 395 8,699 10,410
3,925 3,396 240 225 7,786 8,740
3,950 2,665 200 370 7,185 7,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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