AoeStats
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MegaRandom

508356717Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 32m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1205
+15
🇨🇦 Portuguese · Canada
1163
+17
🇲🇽 Mongols · Mexico
1157
+17
🇺🇸 Jurchens · United States
1133
+18
🇲🇽 Maya · Mexico
1224
-20
🇦🇷 Khmer · Argentina
1206
-18
🇲🇦 Cumans · Morocco
1148
-15
🇨🇱 Koreans · Chile
1119
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,921 11:19 18:10 —
54 1,769 10:05 27:01 — ⚔ Scout Rush
34 1,132 10:48 14:39 — ⛏ Fast Castle
26 855 10:35 28:52 —
22 733 10:07 20:03 — ⚔ Scout Rush
19 624 11:17 25:39 —
11 353 9:48 — — ⚔ Scout Rush
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,360 4,218 3,530 100 23,208 23,417
8,690 5,705 4,095 200 18,690 20,693
9,310 5,705 2,825 200 18,040 18,997
6,120 6,890 3,045 325 16,380 18,574
7,255 6,075 1,285 1,170 15,785 18,107
4,315 3,493 580 650 9,038 9,409
2,670 845 50 0 3,565 3,899
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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