AoeStats
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Fortress

508130548Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 26m 10s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1071
+15
🇺🇸 Japanese · United States
1046
+16
🇵🇹 Khmer · Portugal
1030
+17
🇨🇴 Turks · Colombia
1123
-20
🇨🇴 Hindustanis · Colombia
1104
-18
🇨🇴 Spanish · Colombia
911
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,010 10:12 12:56 — ⛏ Fast Castle
28 720 7:00 11:01 — ⛏ Fast Castle
24 638 7:10 10:59 — ⛏ Fast Castle
23 589 7:01 15:19 — ⚔ FC into Skirms
12 309 9:29 13:11 — ⛏ Fast Castle
11 276 7:40 14:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
!
13,950 8,785 1,850 1,465 26,050 27,128
10,540 7,760 960 605 19,865 23,677
8,970 6,985 1,410 860 18,225 22,098
7,585 7,800 1,120 425 16,930 22,913
7,060 7,180 1,665 100 16,005 17,551
5,630 3,395 1,290 200 10,515 14,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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