AoeStats
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Black Forest

508124570Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 50m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1116
+19
🇦🇺 Celts · Australia
1093
+20
🇺🇸 Bohemians · United States
1050
+21
🇺🇸 Gurjaras · United States
1270
-24
🇺🇸 Sicilians · United States
1177
-20
🇺🇸 Poles · United States
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,293 11:43 17:01 36:03 ⛏ Fast Castle
43 2,165 12:20 16:22 — ⛏ Fast Castle
38 1,915 12:36 18:08 33:31 ⛏ Fish Boom FC
37 1,880 11:10 20:50 43:27 ⛏ Fish Boom FC
35 1,751 10:33 14:16 31:08 ⛏ Fast Castle
24 1,194 10:17 14:30 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,005 23,039 9,480 2,540 67,064 78,945
17,195 25,865 17,165 3,050 63,275 76,736
23,470 10,634 13,645 1,015 48,764 56,494
24,780 11,415 10,620 1,620 48,435 61,093
18,925 10,899 7,650 3,785 41,259 44,796
13,790 7,775 6,205 950 28,720 30,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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