AoeStats
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Oasis

508117243Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 57m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1057
+13
🇲🇽 Poles · Mexico
1016
+14
🇺🇸 Aztecs · United States
995
+15
🇺🇸 Maya · United States
1086
-18
🇨🇳 Goths · China
932
-25
🇵🇪 Persians · Peru
920
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,403 10:20 14:05 38:16 ⛏ Fast Castle
30 1,756 11:01 19:52 39:07 ⚔ Archer Rush
30 1,755 11:47 19:47 35:11
25 1,435 11:49 22:31 30:50
23 1,314 12:08 17:19 35:04 ⛏ Fast Castle
18 1,061 10:56 20:51 32:37 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
43,065 22,955 12,135 1,500 79,655 94,080
22,060 28,097 14,865 5,580 70,602 73,627
31,815 18,295 17,405 2,150 69,665 73,026
29,175 17,110 18,640 2,500 67,425 87,087
23,500 14,144 11,695 1,220 50,559 60,359
18,350 14,087 4,180 1,900 38,517 42,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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