AoeStats
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Black Forest

508116383Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 6m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
1000
+16
🇨🇦 Persians · Canada
994
+16
🇨🇦 Bohemians · Canada
975
+17
🇨🇦 Franks · Canada
917
+19
🇺🇸 Bohemians · United States
1057
-20
🇧🇷 Saracens · Brazil
1017
-18
🇵🇪 Italians · Peru
1004
-17
893
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 305 — — —
45 270 — — —
36 219 — — —
35 208 — — —
33 197 — — —
19 117 — — —
17 102 — — —
16 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 100 50 0 1,050 763
600 325 50 0 975 987
900 50 0 0 950 971
700 152 50 0 902 912
650 172 50 0 872 854
550 225 0 0 775 724
600 125 50 0 775 962
550 106 50 0 706 714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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