AoeStats
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Nomad

506574309Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 58m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1093
+12
🇺🇸 Italians · United States
1026
+15
🇦🇷 Franks · Argentina
984
+16
🇨🇱 Khmer · Chile
944
+19
🇦🇷 Maya · Argentina
1049
-18
🇲🇽 Spanish · Mexico
1045
-17
🇲🇽 Huns · Mexico
978
-15
🇦🇷 Celts · Argentina
915
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,639 17:19 25:03 38:15 ⛏ Fish Boom FC
40 2,352 15:18 26:16 42:58 ⚔ Fish Boom into M@A into Scouts
32 1,904 13:07 17:07 47:45 ⛏ Fish Boom FC
29 1,715 16:13 23:06 46:31 ⚔ Fish Boom into Scouts
21 1,228 15:36 47:55 — ⚔ Fish Boom into Towers
16 916 16:21 20:37 49:58 ⛏ Fish Boom FC
15 891 13:36 20:56 — ⛏ Fast Castle
14 800 16:10 21:45 50:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,370 20,970 10,870 2,250 53,460 58,440
19,415 15,979 13,660 2,000 51,054 61,585
18,535 14,400 7,805 2,755 43,495 50,506
18,420 12,865 9,880 2,250 43,415 56,357
17,770 8,040 10,295 3,865 39,970 46,950
8,940 13,363 3,480 1,480 27,263 27,462
11,050 7,767 5,285 1,180 25,282 25,630
8,040 12,390 1,090 3,525 25,045 29,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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