AoeStats
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MegaRandom

506563929Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 51m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1026
+14
🇨🇱 Persians · Chile
1024
+14
🇦🇷 Franks · Argentina
1022
+14
🇺🇸 Jurchens · United States
1056
-16
🇨🇱 Britons · Chile
970
-14
🇨🇱 Franks · Chile
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,376 11:58 17:22 33:32 ⛏ Fast Castle
26 1,339 10:34 19:36 35:59 ⛏ Fast Castle
25 1,292 10:52 15:18 35:36 ⛏ Fast Castle
21 1,064 10:51 16:08 34:33 ⛏ Fast Castle
18 914 11:59 22:47 37:37 ⛏ Fast Castle
15 760 13:49 22:42 34:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,470 13,120 12,905 2,250 55,745 60,853
17,990 16,300 12,335 1,085 47,710 58,534
20,070 12,085 10,335 3,145 45,635 48,499
15,825 17,090 9,095 1,800 43,810 51,820
13,170 12,437 5,590 6,065 37,262 41,602
7,320 5,365 2,300 1,460 16,445 17,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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