African Clearing
506556854Analyzed3v3 RM
·
17d ago on Sep 14, 2026·
24m 50s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
JP 2
9 units ordered
Scout Cavalry9
First military 12:48 — Scout Cavalry
Nick12
13 units ordered
Conquistador12
Monk1
First military 19:40 — Conquistador
Queendi
6 units ordered
Knight6
First military 23:18 — Knight
Roy DeMeo
19 units ordered
Cavalry Archer19
First military 17:55 — Cavalry Archer
Clueless Clown
8 units ordered
Man-at-Arms6
Demolition Raft1
Spearman1
First military 12:41 — Militia
Jersey_TitanX
16 units ordered
Spearman7
Skirmisher6
Archer2
Elite Skirmisher1
First military 12:43 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
JP 2’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Nick12’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
Queendi’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Roy DeMeo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Clueless Clown’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+40
Spearman
+9
Camel Rider
+5
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Jersey_TitanX’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3