AoeStats
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Socotra

506553353Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 28m 25s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1164
+12
🇧🇷 Franks · Brazil
1112
+14
🇧🇷 Britons · Brazil
979
+59
🇲🇽 Tatars · Mexico
1111
-17
🇺🇸 Koreans · United States
1103
-17
🇳🇮 Dravidians · Nicaragua
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
96 2,715 9:05 27:37 — ⚔ Scout Rush
61 1,724 9:31 23:16 — ⚔ Scout Rush
59 1,663 9:15 22:38 — ⚔ Scout Rush
47 1,329 9:44 24:39 —
30 850 9:15 22:23 — ⚔ Archer Rush
19 532 10:15 25:15 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,780 5,934 3,395 0 15,109 16,355
8,185 4,431 1,975 100 14,691 15,318
6,540 4,563 2,035 225 13,363 13,824
5,840 5,390 1,840 215 13,285 14,353
6,445 4,593 550 0 11,588 14,683
4,915 4,464 760 1,425 11,564 12,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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