AoeStats
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Socotra

506431686Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 27m 58s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1162
+14
🇹🇼 Inca · Taiwan
1149
+15
🇹🇼 Portuguese · Taiwan
1122
+16
🇨🇿 Cumans · Czechia
1156
-16
🇺🇸 Teutons · United States
1119
-15
🇫🇮 Ethiopians · Finland
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,209 9:15 20:29 — ⚔ Archer Rush
39 1,101 9:05 — — ⚔ Tower Rush
36 1,014 9:40 15:31 — ⛏ Fast Castle
31 880 11:17 23:50 — ⚔ Archers into Champis into Skirms
28 772 9:36 25:43 — ⚔ Scout Rush
23 638 11:54 26:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,525 6,577 2,540 100 18,742 19,467
7,635 3,885 2,450 100 14,070 14,250
6,035 5,200 1,775 665 13,675 13,914
4,420 4,912 1,685 875 11,892 12,707
4,160 3,628 1,595 625 10,008 11,275
3,075 2,586 100 625 6,386 7,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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