AoeStats
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MegaRandom

506424627Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 30m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1104
+15
🇪🇸 Franks · Spain
1073
+16
🇬🇧 Hindustanis · United Kingdom
1140
-17
🇬🇧 Malians · United Kingdom
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,064 12:14 17:05 — ⛏ Fast Castle
34 1,057 10:20 14:02 — ⛏ Fast Castle
31 962 11:15 24:22 — ⚔ Scouts into Skirms
20 620 10:51 16:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,770 4,830 4,120 200 16,920 18,303
5,445 5,294 1,855 200 12,794 13,276
6,360 4,466 795 530 12,151 13,435
5,720 4,108 1,850 200 11,878 12,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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