AoeStats
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Nomad

505755517Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 36m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1167
+13
🇨🇴 Persians · Colombia
1134
+14
🇨🇴 Tatars · Colombia
1094
+15
🇨🇴 Hindustanis · Colombia
1077
+16
🇲🇽 Spanish · Mexico
1116
-16
🇸🇪 Mongols · Sweden
1085
-14
🇺🇸 Malay · United States
1078
-14
🇨🇴 Muisca · Colombia
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,241 15:09 25:24 — ⚔ Fish Boom into M@A FC
30 1,072 19:08 24:42 — ⛏ Fish Boom FC
27 983 13:06 20:54 35:55 ⛏ Fish Boom FC
26 931 16:50 23:32 — ⛏ Fish Boom FC
15 558 14:10 25:42 30:27 ⛏ Fish Boom FC into Fast Imp
13 471 13:54 18:05 — ⛏ Fish Boom FC
6 226 — — —
6 224 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,945 10,743 3,325 1,050 26,063 29,524
11,025 8,283 4,515 200 24,023 25,052
10,695 7,945 3,595 300 22,535 24,824
8,685 7,900 3,460 400 20,445 21,301
9,925 5,670 1,660 300 17,555 19,907
6,335 6,018 690 950 13,993 14,916
1,250 600 50 0 1,900 1,909
600 850 50 100 1,600 973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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