AoeStats
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Socotra

505331391Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 24m 10s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Japanese · Guatemala
1097
+16
🇨🇦 Mongols · Canada
1095
+16
🇺🇸 Hindustanis · United States
1079
+17
🇺🇸 Koreans · United States
1043
+18
🇻🇳 Teutons · Vietnam
1175
-19
🇨🇴 Magyars · Colombia
1120
-18
🇲🇽 Malay · Mexico
1073
-16
🇲🇽 Bohemians · Mexico
1025
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,232 9:10 21:07 — ⛏ Fast Castle
45 1,084 9:45 — — ⚔ Archer Rush
45 1,096 10:25 — — ⚔ M@A into Archers
40 960 10:31 — — ⚔ M@A into Towers
38 907 9:50 17:36 — ⚔ FC into Scouts
22 529 9:35 — — ⚔ Scout Rush
22 540 9:56 23:28 — ⚔ Archers into Skirms
21 509 12:03 — — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,690 3,073 1,230 930 9,923 10,019
4,600 2,830 705 375 8,510 9,457
4,600 2,211 300 1,365 8,476 10,214
3,525 3,295 1,470 0 8,290 9,689
3,575 3,350 1,210 125 8,260 10,259
3,375 3,300 490 375 7,540 7,739
3,630 2,260 50 125 6,065 7,128
2,175 1,842 435 0 4,452 4,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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