AoeStats
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Black Forest

504556857Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 49m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1033
+16
🇺🇸 Spanish · United States
995
+17
🇸🇪 Khmer · Sweden
1040
-17
🇸🇪 Franks · Sweden
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,868 13:02 16:34 31:56 ⛏ Fast Castle
33 1,612 11:59 17:13 30:57 ⛏ Fast Castle
18 879 11:14 20:06 30:55 ⛏ Fish Boom FC
17 823 13:03 17:40 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,290 16,431 24,230 1,665 74,616 86,469
25,980 20,649 18,935 985 66,549 70,186
23,640 20,216 16,890 3,210 63,956 83,437
26,560 15,905 16,910 3,185 62,560 70,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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