AoeStats
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MegaRandom

504397765Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 57m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
987
+15
🇺🇸 Jurchens · United States
983
+15
🇺🇸 Ethiopians · United States
964
+16
🇨🇷 Persians · Costa Rica
973
-16
🇺🇸 Mongols · United States
965
-15
🇲🇽 Celts · Mexico
957
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,381 9:46 20:43 37:06 ⛏ Fast Castle
30 1,719 11:24 14:57 42:20 ⛏ Fast Castle
22 1,235 12:53 17:39 38:28 ⚔ FC into Archers
17 998 12:12 24:58 40:21 ⚔ Scout Rush
16 904 12:17 20:49 — ⛏ Fast Castle
15 842 11:05 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,430 36,085 16,910 4,500 89,925 92,007
31,025 20,784 13,570 3,615 68,994 79,236
27,290 19,025 15,475 2,940 64,730 75,972
17,000 15,687 16,100 3,450 52,237 58,084
9,435 10,205 3,180 2,950 25,770 26,749
4,975 3,013 300 2,825 11,113 11,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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