AoeStats
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Socotra

504392979Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 26m 47s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
1043
+16
🇺🇸 Goths · United States
1028
+17
🇨🇦 Vietnamese · Canada
1024
+17
🇨🇦 Huns · Canada
1021
+31
🇨🇱 Malians · Chile
1157
-21
🇪🇸 Poles · Spain
1038
-16
🇨🇱 Burmese · Chile
1004
-15
🇺🇸 Koreans · United States
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 1,632 10:07 23:32 — ⚔ Towers FC
41 1,108 9:46 16:39 — ⛏ Fast Castle
33 877 10:06 — — ⚔ Archer Rush
29 765 12:52 — — ⚔ Tower Rush
28 737 13:51 — —
27 734 10:21 22:41 — ⚔ Skirmisher Rush
27 727 12:45 — — ⚔ Scout Rush
8 220 11:52 20:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,365 4,359 1,750 0 11,474 12,853
4,200 4,455 1,605 185 10,445 11,967
4,430 2,775 870 1,400 9,475 10,615
4,275 3,266 575 1,275 9,391 9,992
4,545 3,263 150 0 7,958 8,823
3,765 3,136 100 760 7,761 12,051
3,540 3,590 565 0 7,695 9,452
1,600 1,593 90 100 3,383 3,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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