AoeStats
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Arena

504330869Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 52m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
981
+12
🇦🇷 Britons · Argentina
871
+17
🇫🇷 Persians · France
904
-15
🇦🇷 Chinese · Argentina
887
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,704 11:15 16:45 37:27 ⛏ Fast Castle
39 2,044 10:27 14:34 31:27 ⛏ Fast Castle
20 1,066 10:23 14:14 31:51 ⛏ Fast Castle
14 728 10:31 19:58 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,505 22,200 12,915 3,550 73,170 92,686
28,680 21,125 17,940 2,150 69,895 82,910
17,895 17,555 9,675 5,660 50,785 76,259
13,010 12,215 13,800 850 39,875 48,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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