AoeStats
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Nomad

504324664Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 52m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1163
+10
🇧🇪 Vietnamese · Belgium
1070
+13
🇩🇪 Sicilians · Germany
1055
+14
🇩🇪 Byzantines · Germany
1034
+16
🇨🇦 Berbers · Canada
1030
-14
🇺🇸 Spanish · United States
1029
-14
🇷🇴 Bulgarians · Romania
1026
-13
🇺🇸 Italians · United States
981
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,309 14:26 20:00 42:49 ⛏ Fish Boom FC
29 1,554 14:00 22:23 48:38 ⛏ Fish Boom FC
27 1,439 15:40 21:47 47:11 ⛏ Fish Boom FC
23 1,193 14:07 19:08 34:08 ⛏ Fish Boom FC
20 1,033 15:58 28:51 43:26 ⛏ Fish Boom into Fire Galleys
18 957 15:30 22:57 47:29 ⛏ Fish Boom FC
17 903 17:00 21:51 40:57 ⛏ Fish Boom FC
16 852 16:24 27:01 35:37 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
21,070 28,370 14,910 2,950 67,300 82,580
20,140 13,312 9,205 1,795 44,452 47,488
17,355 13,214 6,840 3,750 41,159 45,855
13,805 13,352 4,680 3,900 35,737 37,278
14,675 9,345 7,570 3,100 34,690 37,673
12,320 13,605 3,895 2,800 32,620 34,120
11,065 10,665 6,790 2,400 30,920 33,872
13,670 8,903 4,560 2,675 29,808 33,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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