AoeStats
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Enclosed

503917360Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 43m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
970
+17
🇺🇸 Mongols · United States
964
+17
🇨🇴 Turks · Colombia
989
-17
🇨🇴 Magyars · Colombia
989
-17
Player eAPM Actions Feudal Castle Imperial Opening
69 2,980 10:55 14:51 38:32 ⛏ Fast Castle
49 2,093 10:10 22:40 42:42 ⚔ Scouts into Skirms
45 1,951 10:04 22:03 39:49 ⚔ Scouts into Skirms
20 877 11:13 18:35 38:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,055 11,670 6,810 1,075 33,610 38,362
12,000 13,185 6,035 2,150 33,370 35,587
13,830 9,859 5,520 975 30,184 31,262
10,470 9,368 4,185 985 25,008 29,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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