AoeStats
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Black Forest

503724280Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 60m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
938
+12
🇲🇽 Portuguese · Mexico
900
+13
🇩🇪 Vietnamese · Germany
842
-13
🇦🇷 Spanish · Argentina
840
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,997 12:17 16:32 32:17 ⛏ Fish Boom FC
23 1,425 14:35 23:23 34:56 ⛏ Fast Castle
18 1,116 12:09 21:57 33:27 ⛏ Fast Castle
15 913 12:02 19:50 31:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,465 53,854 38,290 2,510 120,119 128,028
37,500 20,115 29,345 4,455 91,415 104,094
29,845 23,808 13,445 1,955 69,053 85,576
14,965 22,201 10,485 990 48,641 66,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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