AoeStats
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Black Forest

503708798Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 100m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1031
+13
🇧🇷 Spanish · Brazil
888
+19
🇦🇷 Britons · Argentina
956
-16
🇺🇸 Spanish · United States
954
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 3,794 11:38 15:24 30:54 ⛏ Fast Castle
37 3,681 13:51 17:59 30:57 ⛏ Fast Castle
35 3,462 13:24 16:53 34:43 ⛏ Fast Castle
22 2,247 11:41 19:31 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,980 83,413 33,765 3,895 187,053 193,599
87,520 24,988 67,620 3,875 184,003 188,399
71,995 69,686 35,910 4,635 182,226 192,334
61,380 43,286 57,330 5,430 167,426 198,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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