AoeStats
← Clueless Clown

Four Lakes

503284002Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 55m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1049
+14
🇺🇸 Armenians · United States
993
+16
🇺🇸 Georgians · United States
972
+17
🇺🇸 Spanish · United States
966
+18
🇺🇸 Goths · United States
1022
-17
🇨🇳 Franks · China
1007
-17
🇺🇸 Italians · United States
988
-16
🇭🇰 Japanese · Hong Kong SAR China
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,132 11:02 15:08 31:17 ⛏ Fish Boom FC
34 1,858 11:50 16:18 35:39 ⛏ Fish Boom FC
25 1,374 12:56 16:44 49:45 ⛏ Fish Boom FC
22 1,209 11:40 17:17 29:43 ⛏ Fish Boom FC
21 1,173 10:59 19:17 33:52 ⚔ Fish Boom FC into Fire Galleys into Skirms
12 662 12:13 16:37 38:19 ⛏ Fish Boom FC
10 539 11:46 16:24 — ⛏ Fast Castle
9 486 11:28 19:47 32:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,780 33,951 28,090 5,100 91,921 108,949
28,645 22,825 15,230 2,245 68,945 71,604
19,420 19,450 9,230 2,775 50,875 57,932
18,230 14,265 7,365 4,070 43,930 48,207
16,225 14,531 5,560 2,940 39,256 44,298
8,640 7,555 3,460 2,700 22,355 29,967
9,835 6,236 3,040 1,550 20,661 30,458
10,295 6,160 2,070 1,400 19,925 25,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.